ux for virtual reality

“good design is actually a lot harder to notice than poor design, in part because good designs fit our needs so well that the design is invisible, serving us without drawing attention to itself”. Donald A. Norman

this service helps companies that develop apps for head mounted displays such as HTC Vive and Oculus Rift. we review your product (or concept / prototype) and give you recommendations to ensure a great user experience, with 3D wireframes and videos to illustrate the proposed design solutions.

user-centered design principles still apply to the virtual world, and a good UX relies on them. the range of possible user interactions is wider. we provide recommendations for:

  • the organization of virtual elements in relation to the user
  • the choice of user interaction in relation to a task.

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