ux for augmented reality

“good design is actually a lot harder to notice than poor design, in part because good designs fit our needs so well that the design is invisible, serving us without drawing attention to itself”. Donald A. Norman

this service helps companies that develop apps for headsets such as HoloLens and Meta 2. we review your product (or concept / prototype) and give you recommendations to ensure a great user experience, with wireframes and videos to illustrate the proposed design solutions.

three components have to merge and interact seamlessly to ensure a smooth, intuitive, and pleasurable user experience:

  • the physical world (including sound)
  • the holographic elements (plus 3D sound)
  • the user input.

user-centered design principles still apply to the augmented world, and a good UX relies on them. the range of possible user interactions is wider, and new options add to more traditional ones:

  • gaze
  • gesture
  • voice
  • locomotion
  • mouse & keyboard
  • touch interfaces
  • holographic UI elements.

we provide recommendations for the organization of the holographic elements in relation to the physical world, and the choice of user interaction in relation to a task.

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